Professional Artist Portfolio's

Finding out what the industry requires from you is one thing, trying to get noticed is another.

Thats why im dedicating this post to professional artist portfolio's, presentation is everything when it comes to hooking a job, and leaving them wanting more.

If there is one thing that is now burned in my mind, its that less is better.

Show your BEST work and if the company is impressed they will ask for more. Add in work that isnt as good as the one next to it, and your lessening your chances to impress greatly.

Not only are these artist portfolio's great for looking at whats going around and whats getting noticed, but they help to also inspire me.
There are some amazing artworks out there and even though i cant begin to fathom how they have managed them... it does inspire me to achieve that level.

Professional Artists Portfolio's

- Fausto de Martini:
I have only just found this guy off one of the threads in our courses forum, and i have to say his animation for one of his model's is amazing. He's got a very sleek modern portfolio, which actually shows good use of flash. Sometimes flash can be a bit dodgy if you dont have the right plug-in, or it can lag when loading images. And its things like that, that cant make or break you when it comes to getting a job. But like i said Fausto doesn't have any issues with it and it pays off nicely!









http://www.fausto3d.com/home.html



- Andre Wahlgren:
Again, I found Andre through our course's forum, and even though im not really looking into environment, i really liked his presentation. Its very strong and clean, and you want to scroll down to see more.












- Samwise Didier:
Samwise has been a huge inspiration to me for many years now, he is the art director for Blizzard. This guy has been a corner stone for WoW's visual art style, and probably the first guy who really motivated me with my art and pushing it into the industry.
His portfolio is mixed in with the other artists that work on World of Warcraft, and together have formed an impressive site to say the least, create a page like this by yourself and you'll grab attention no problem.












- Ben Mathis:
This guy is nothing short of amazing, though im not too keen on his layout, his models and textures are great. What drew me to Ben the most was his ability to create amazing low res texture maps and have them still crammed with detail.
He has shipped 10 games, and is currently a freelance artist offering numerous skills.












- Jonathan Fletcher:
A 3D artist who is working into the video games industry, he's been a 3D modeller for several years now and works professionally as well as for fun.
What strikes me most about his online portfolio, is his layout, he has all of his showcase models thumb nailed as a strip across the middle. All of which show a different style (which is a very good asset to have) and once clicked on, enlarge below to show the model and its maps.









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When looking at all these portfolio's it is clear to me that the key thing is presenting your best work, straight away. Make the layout of your site snazzy, make it so you want to explore it, hell maybe even play with it!

I think for me things i need to work on for a plausible portfolio would be to:
  • Work on a variety of different styles - Visually and with what I model.
  • Seriously improve in 3D work - there is a lot of impressive artwork out there, average wont cut it.
  • Perhaps come up with a theme that defines me, make what i do noticeable be it through style, a mascot or even a name.
  • Always consider what would hook you if you were the one looking to hire, more importantly get crit. from others.
All of these things are something I want to work on for this project, i dont expect to fulfil all of these things in time for the deadline as i think these are practices that will develop over the years to come. Some faster than others:]

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