
Jack's Game Project
First sketches

Demographic
When looking into the Wii’s demographic, its clear enough that its focused less on hardcore gamers and more on the general public, so the pressure for realism isn’t as great as it is for games published on the Xbox360/PS3 or PC. (Not to mention the Wii doesn’t have the hardware capability to push out the poly’s needed for realism).
Inspiration in-depth.
- The current track of thought is that she is a female who fights with dance moves, to add on top of that i played with the idea of her being part of a bike gang similar to Akira. Add in the neon tattoo's and it creates a more underground/cult like threatening theme. So i wanted to look into female characters that had balls, didnt focus on beauty but instead focused on holding their place in a hostile environment.

- Faith from Mirrors Edge: This lead female is based purely on an athletic built and you can clearly see that from her dress code of sports vest, loose trousers, sweat bands and grip gloves. Compared to the stereotypical heroin, Faith has a smaller bust to tie in with her athletic build, suggesting that your not meant to look at this girl and think "woah, she's hot". However at the same time she remains naturally pretty in a subtle manner, and as a result focus's the player more on her rebellious attitude and looks.

- Konoko from Oni: Konoko has played a huge influential role in my thoughts behind this concept. I absolutely loved this game, and i always loved her uniform (being the TCTF armour as seen in the image to the left) as well as her "no bullshit" attitude.
In a more analytical point of view however, by having an exaggerated amount of fire power she does give off the feeling that she is stepping out of line, breaking the rules and perhaps even rebelling (which is in fact what she does), tying in nicely with my theme of an underground gang/rebellion.

- Tank Girl: Tank girl was my inspiration purely for attitude and how to position a girl in unflattering yet sexual ways. She has an almost teenage "give a fuck?" attitude, she smokes drinks and goes out of her way to make rebellious statements. I particularly like this image because of her position, its near enough saying "you want this? Try and get it" She is confident, arrogant and even to a degree threatening. All these are elements i want to use in order to stop her from being a Lara croft clone and focus on an attitude based character.
Inspiration


Neon Pirates? Been there done that.
P.N.03"
Lecturer's thoughts on my latest idea....
- Looking into a demographic - no use designing a character that wont appeal to the target audience.
- Background story/narrative - For a character concept to be truely solid the artist needs to know his/her creation inside out. Consider everything that would affect the character.
- Think of extremes to get unique ideas that can then be reined in... if at all.
- Research, do lots of research into themes, look at books and films not just games.
- And lastly what kind of game would it be, also think about what platform.
Some very basic ideas
Neon Lynxie Document
Possible traits:
Name: Aleks
Age: 21
Proffession: Neon Pirate,
Alignment: Good/Outlaw
Location: Inter Planet/
Use of neon tattoo’s
Leader or Solo?
Infection – A little crazy from Neon Poisoning?
Self Enhanced
Steampunk theme?
GAME IDEAS
Side shooter: - Control a Vehicle controlled by Neon (player): e.g.
Ikaruga
Something associated with music and destruction, similar to:
Space Channel 5
P.N.03
A Racer game with destruction and a neon futuristic theme:
XGIII: Extreme G Racing
Something thats addictive and competitive sells well for an indie game. This can be something as simple as a taking out waves of enemies with a score attached to your progress. Make it a multiplayer and its opened up to more competitive/rewarding gameplay.
And from the ashes emerge.....
--- ANOTHER GAME IDEA! -----
The idea I have this time is actually inspired from a girl I have just recently befriended known as Neon Lynxie on the Deviantart community.
And it was during a conversation about our locations (her being in NY and I over here in the UK) and a throw away comment, suggesting she was a Neon Pirate, due to her being over the other side of the world. Not sure how that works... but thats how it came about.
Upon saying that I then imagined a steam punk, futuristic based pirate and quite liked the idea. So I decided id look into following this idea and bending it to the brief of my uni project.
Neon Lynxie: http://neonlynxie.deviantart.com/
Deviantart: http://www.deviantart.com/
Pause for thought II.
Jubba-Jubba's revamp.

Wubba-Wubba's revamp.



I looked into adding story and depth to the characters as well as kitting them out in more detailed gear giving them more of a theme whilst making them more visually appealing to look at.

Pause for thought.
Wub-Wub artwork.





Wub-Wub (W.I.P)

Oh hell...
AN IDEA!
Professional Artist Portfolio's





- Work on a variety of different styles - Visually and with what I model.
- Seriously improve in 3D work - there is a lot of impressive artwork out there, average wont cut it.
- Perhaps come up with a theme that defines me, make what i do noticeable be it through style, a mascot or even a name.
- Always consider what would hook you if you were the one looking to hire, more importantly get crit. from others.
Job hunting.
We have been tasked with searching out jobs in order to see what the required and current skills are for getting a job within the game industry.
Now i’ll hold my hand up and say i have played World of Warcraft, and for a long time now working for Blizzard has been high up on my list of dream jobs, so despite it seeming over ambitious to think i can get in straight after uni (which i dont) it marks the way for aiming high and building up to the required standards.
Blizzard actually have a really good recruitment page, and have a lot of jobs going which i didn’t think they’d have available. Some of the real eye catchers were:
- 3D character artist
- 2D concept/character artist
- 3D character equipment artist
The main things that i notice is they have a need for people to be familiar with 3Ds max, Photoshop and as a bonus Maya and painter.Currently at uni, we are only working in 3Ds max so perhaps using this project to develop my knowledge of Maya will be beneficial.
I also had a look at Climax, unfortunately there wasn’t much info for skills required on their website but in the brief description for environmental artist they do recommend that the applicant is familiar with Maya and Photoshop.
The other company i have looked at is Lionhead Studio’s, based in Guildford. Luckily I had the pleasure of working a weeks experience there some years back as a beta tester. I also managed to arrange a tour of the studio and talk with various team members, including character artists, animators and programmers.Its shame really that, that happened whilst i was still in secondary school and showed no signs of industry knowledge or skill…..
Anyway, I have looked at their website for art based positions and found a criteria for what they call a “standard artist” position.In general they are asking for near enough the same as any other company for an art based job. A high level of artistic skills and knowledge on form, lighting and colour etc, aswell as people skills.They do however ask for knowledge with the 3D programme XSI, which is completely new to me. So that will be something to look into.
So to summarise, Software that i should really use/look into from now on include:
- 3Ds Max
- Maya
- Coral Painter
- XSI
- Photoshop
- ZBrush
- Mudbox
So yes, definitely worth considering a look at, over the next 16 weeks and hopefully continue even past the deadline.


