When looking into the Wii’s demographic, its clear enough that its focused less on hardcore gamers and more on the general public, so the pressure for realism isn’t as great as it is for games published on the Xbox360/PS3 or PC. (Not to mention the Wii doesn’t have the hardware capability to push out the poly’s needed for realism).
With the Next-Gen consoles trying to break the barrier of realism vs virtual reality, the Wii maintains its universal option for variety, opening the console up to more stylised concepts.
With my game based on fighting and dancing i considered how best to utilise an interesting game play style, for me the Wii and its Wiimote's are first to come to mind.
Not only does the Wii offer a chance of dynamic game play (if done well) but it also seems to be a platform that houses a fair amount of stylised games when compared to the PS3 and Xbox360.
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