What seemed to interest him the most was the neon concept, other than that i he didnt really have much to go on.
Which in reality was true, this literally was an idea thought up the night before. However because of this he did tell me factors i should be considering before and as im thinking through the ideas. These included:
- Looking into a demographic - no use designing a character that wont appeal to the target audience.
- Background story/narrative - For a character concept to be truely solid the artist needs to know his/her creation inside out. Consider everything that would affect the character.
- Think of extremes to get unique ideas that can then be reined in... if at all.
- Research, do lots of research into themes, look at books and films not just games.
- And lastly what kind of game would it be, also think about what platform.
Im genuinely really bad at taking factors like these into account when designing, as i pretty much think of a final outcome and go with that.
For example im doing what i said i wouldn't and that's sticking with my first idea again instead of exploring other possibilities....
However, i was so inspired to come up with something related to Neon that i just had to indulge, especially if its going to hold my interest for this projects duration.
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